MACHINE SEWING CAMP

calendar1 & 2 WEEK SESSIONS

studentGRADES : RISING 3RD-7TH

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The presser foot lowers, the needle rises and falls in steady stitches, and the fabric feeds forward as your child guides it along. Over the week, campers become sewists, and fabric transforms into stuffed animals, hats, hoodies, bags, and more! Counselors guide and support campers through each technique, with safety built into every step. Campers choose the pattern, the fabric, and the finishing touches.

  • The Machine – Thread & Drive: Campers learn to thread, control speed, and sew straight lines, curves, and pivots.
  • The Pattern – Choose & Match: Choose the pattern or make your own design! Campers pick a pattern, then fabric, make design choices, and get ready to sew.
  • The Assembly – Measure, Cut & Sew: They measure, cut, pin, and stitch fabric into their final piece.
  • The Polish – Fit & Finish: They check the fit, hem edges, trim loose threads, and test every zipper.

Sewists work side by side, reading patterns like a blueprint to see how each piece fits together. When a seam puckers or a stitch skips, they trace it back to the step that went wrong and fix it. This is where campers build patience by ripping out a crooked seam and sewing it again, and self-control by keeping the pedal slow. They collaborate by holding fabric for a neighbor and grow independent by explaining their choices to the lead counselor and peers, who offer feedback on fit and finish.

The week wraps up, and sewists leave with finished pieces, machine-sewing skills, and the pride and confidence to sew.

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SKILLS & TECHNIQUES

Each week, campers engage in machine sewing projects, learning key skills and mindsets:

  • Foundation Skills: Safely operating and troubleshooting sewing machines, reading and following patterns, measuring and cutting fabric, and finishing seams with polish
  • Technical Abilities: Draping, sketching fashion concepts, choosing textiles, threading, pinning, seam ripping, scissor work, and hand-sewing basics while managing professional equipment with responsibility

    As they sew and create, campers strengthen essential character skills:
  • Collaboration: Sharing techniques and inspiration with fellow designers
  • Resilience and Self-Regulation: Focusing on precision and patience, learning that great work comes from careful attention to detail
  • Confidence is in gained as skills are mastered and projects

    Over the course of the week, each camper completes projects they're excited to take on and brings home their own machine-sewn creations to wear and enjoy long after camp ends.

icons 1 GENERAL DAILY SCHEDULE

DEAN Zone, Breakfast, & Assembly
7:30am-9:00am
Morning Circle
9:00am
Activity Period
approximately 1 hour
Snack and Stretch Break
approximately 15 minutes, outside weather permitting
Activity Period
approximately 1 hour
Lunch, DEAN Zone & Pool
approximately 1 hour, outside weather permitting
Activity Period
approximately 2 hours (included in this time can be a stretch break as needed)
Daily Reflection
2:45
Assembly, Snack & DEAN Zone
(until 5:30pm)

HOURS

Flexible Drop Off & DEAN ZONE
7:30am - 9:00am
Core Program
9:00am - 3:00pm
DEAN Zone & Flexible Pick-Up
3:00pm - 5:30pm

Camps Landing Pages   DEAN (2)-2

 

FASHION & MACHINE SEWING

Machines at every seat, scissors and pins ready for action, and a whole catalog of patterns waiting to be made. Campers become sewists, building the skills to turn fabric into hats, tote bags, dresses, pajamas, stuffed animals, and much more! First-time campers learn to thread the machine, steer straight lines, and turn curves and pivots. Returning campers warm up with a refresher challenge and move ahead. From the DEAN catalog, everyone picks a pattern and fabric, then measures, cuts, pins, and sews. Fitting, hemming, and setting zippers finish each piece.

At the end-of-week camper showcase, each sewist has the opportunity to proudly display their pieces or walk the runway, then take their hard work home to wear, display, or gift. Getting there meant facing challenges: ripping out a crooked seam and sewing it again took the same patience as revising an essay until it reads right. Turning pattern pieces into three-dimensional shapes takes an engineer’s eye, and working through each challenge takes perseverance, so every sewist finishes proud of creations that are entirely their own.

Achievers (rising grades 3-4) work closely with counselors, who demonstrate each step and support campers along the way. Campers watch, then do it themselves.

  • First-time: No experience needed. Campers practice straight lines, curves, pivots, and seam allowance on fabric. Then they sew a foundation project, such as a pincushion or pillow, and move on to beginner patterns.
  • Returning: Campers begin with a refresher and a return challenge: thread the machine and sew safely on their own. Then they move to intermediate patterns, such as zipper pouches, bucket hats, and pants and dresses.

Navigators (rising grades 5-7) work closely with counselors, who demonstrate each step and support campers along the way. Campers watch, then do it themselves, becoming more independent.

  • First-time: No experience needed. Campers learn the machine and practice straight lines, curves, pivots, and seam allowance. Then they sew a foundation project, such as a pincushion or pillow, and follow beginner patterns on their own.
  • Returning: Campers start with a refresher and a return challenge: thread the machine and sew safely without help. Then they take on intermediate patterns, such as zipper pouches, bucket hats, and pants. Campers who have mastered the intermediate patterns design more of their own pieces, add personal embellishments, and take on the advanced patterns.

Camps Landing Pages   DEAN (3)-2

 

FASHION BOOTCAMP (2-WEEK SESSION)

A pencil line turns into a silhouette, the silhouette into a pattern, and the pattern into the outfit you imagined.

Campers become fashion designers in DEAN’s Fashion Bootcamp, creating a small collection from first sketch to final stitch. Designers mock up their mood board, sketch their looks, test fabrics for drape and stretch, then cut and sew at their own machines. Counselors guide each camper, support them at whatever stage they are at, and keep safety first for the whole group. Campers make the design choices. When a seam fails, they revise and try again, as designers do.

Step by step, the pieces come together into a collection, and at the end-of-session runway show, campers strut down the runway.

The Fashion Bootcamp program teaches visual storytelling, spatial reasoning, and technical precision behind the clothing in every store, all through the work of a design house. Each skill lasts a lifetime: turning an idea into a plan, measuring before cutting, and fitting every piece to the person it is for.

Navigators (rising grades 5-7) work as designers, with counselors teaching each technique and supporting along the way.

  • First-time: No experience needed. Campers learn how to use the sewing machine, practice sketching and draping, and adapt a pattern to make it their own.
  • Returning: Campers start with a refresher, then take on bolder design choices, trickier construction, and more complex embellishments. Skills keep growing and the design choices are endless, so there is no limit to what a designer can create in Fashion Bootcamp.
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Passport to YUM


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the world of sweet imagination


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is it cake?


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DEAN Camps - Premium summer day camps serving Haverford PA (Main Line/Philadelphia area) and Lawrenceville NJ (greater Princeton). Specialty programs for ages 4-16 include woodworking, machine sewing, robotics, culinary arts, performing arts, STEM, and leadership and entrepreneurship development. Full-day care with breakfast, lunch, and snacks included. Serving families from Bryn Mawr, Ardmore, Radnor, Princeton, Hopewell, and surrounding communities since 2001. Call 610-660-9600.